#include <ansi.h>
inherit NPC;

void create()
{
    set_name("多隆", ({ "duo long", "duo", "long" }));
    set("title", HIY "御前侍卫总管" NOR);
    set("age", 32);
    set("gender", "男性");
    set("long", "多隆乃御前侍卫的总管，身才高大魁梧，一身外家功夫很是了得。\n");
    set("attitude", "peaceful");

    set("str", 30);
    set("dex", 30);
    set("combat_exp", 1000000);
    set("shen_type", 1);

    set_skill("unarmed", 200);
    set_skill("dodge", 200);
    set_skill("parry", 200);
    set_skill("sword", 200);
    set_skill("force", 200);
    set_temp("apply/attack", 150);
    set_temp("apply/defense", 150);
    set_temp("apply/damage", 100);
    set_temp("apply/armor", 100);

       set("chat_chance_combat", 10);
    set("chat_msg_combat", ({
        "多隆喝道：他奶奶的，你连我都敢惹？\n",
    }));
    setup();
       carry_object("/d/beijing/npc/obj/guanfu2")->wear();
       carry_object("/d/beijing/npc/obj/goldcloth1")->wear();
}

void init()
{
    object ob;
    ::init();
    if (interactive(ob = this_player()) &&
        (int)ob->query_condition("killer")) {
        remove_call_out("kill_ob");
        call_out("kill_ob", 1, ob);
    }
}

int accept_fight(object me)
{
    command("say 这可是你活腻了自找的，休得怪我无情。\n");
    me->apply_condition("killer", 500);
    kill_ob(me);
    return 1;
}
